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Ren, Xiangshi
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Developing a comprehensive engagement framework of gamification for reflective learning
Silpasuwanchai C., Ma X., Shigemasu H., Ren X. DIS 2016 (Proceedings of the 2016 ACM Conference on Designing Interactive Systems, Brisbane, QLD, Australia, Jun 4-8, 2016) 459-472, 2016. Type: Proceedings
Gamification is still one of the great hypes of recent years. Unfortunately, studies that really show positive effects are rare, especially in the area of teaching. The authors propose a new framework for gamification that takes more d...
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Oct 18 2016
Differences and similarities between finger and pen stroke gestures on stationary and mobile devices
Tu H., Ren X., Zhai S. ACM Transactions on Computer-Human Interaction 22(5): 1-39, 2015. Type: Article
Before the advent of the iPhone, touch-based interaction between users and personal computational devices was dominated by pen-shaped styli, such as in handheld devices by Palm, or in laptops that could be converted to tablet-style dev...
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Oct 30 2015
Improving selection performance on pen-based systems: a study of pen-based interaction for selection tasks
Ren X., Moriya S. ACM Transactions on Computer-Human Interaction 7(3): 384-416, 2000. Type: Article
Certain strategies for human selection of a target on a touch-sensitive screen using a pen are described and evaluated. The strategies are described and differentiated using state transition models defined in terms of pen movement, for...
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Feb 1 2001
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