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Discrete geodesic nets for modeling developable surfaces
Rabinovich M., Hoffmann T., Sorkine-Hornung O. ACM Transactions on Graphics (TOG) 37(2): 1-17, 2018. Type: Article
Developable surfaces are those that can be flattened to the plane isometrically, that is, without stretching or tearing. They play an important role in manufacturing and architecture, for example, curved glass can be constructed by rol...
Feb 25 2020
Synthetic depth-of-field with a single-camera mobile phone
Wadhwa N., Garg R., Jacobs D., Feldman B., Kanazawa N., Carroll R., Movshovitz-Attias Y., Barron J., Pritch Y., Levoy M. ACM Transactions on Graphics (TOG) 37(4): 1-13, 2018. Type: Article
In a photograph, depth-of-field is the part of the image that is sharp or focused, in contrast to other areas that are defocused or blurred. Depth-of-field can be deep (meaning the whole image is well focused) or shallow (only the main...
Nov 29 2018
Decomposing images into layers via RGB-space geometry
Tan J., Lien J., Gingold Y. ACM Transactions on Graphics (TOG) 36(1): 1-14, 2016. Type: Article
The notion of representing a color image as a set of translucent layers, each of a single (non-primary) color, is useful in the field of digital image painting. Although the layering is not present in the source image, and may or may n...
Jun 22 2018
Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S. ACM Transactions on Graphics (TOG) 36(2): 1-14, 2017. Type: Article
A method to compose multi-contact locomotion for characters in complex environments is proposed in this paper. This is accomplished through a two-step process, where existing motion data is first pre-processed into a contact graph, aft...
Aug 10 2017
Efficient 3D object segmentation from densely sampled light fields with applications to 3D reconstruction
Yücer K., Sorkine-Hornung A., Wang O., Sorkine-Hornung O. ACM Transactions on Graphics (TOG) 35(3): 1-15, 2016. Type: Article
To segment a static foreground object from a highly cluttered background in an image can be tricky. But how about using an image sequence? Is it true that the more images we have, the better we can do? This paper shows that a considera...
Jul 27 2016
Simulating rigid body fracture with surface meshes
Zhu Y., Bridson R., Greif C. ACM Transactions on Graphics (TOG) 34(4): 1-11, 2015. Type: Article
Simulation of rigid body fracturing has been a hot research topic in computer graphics and applied sciences, such as collision detection and the simulation of explosions. Many methods have been proposed and applied to rigid body fractu...
Feb 16 2016
Painting-to-3D model alignment via discriminative visual elements
Aubry M., Russell B., Sivic J. ACM Transactions on Graphics (TOG) 33(2): 1-14, 2014. Type: Article
Generating 3D models of historical photographs, paintings, and line drawings using discriminative visual elements that align automatically is a recent trend in computer vision applications. These studies enhance the visualization of de...
Sep 2 2014
Context-based coherent surface completion
Harary G., Tal A., Grinspun E. ACM Transactions on Graphics (TOG) 33(1): 1-12, 2014. Type: Article
Surface completion is an active area of research in computer graphics. Many times the mesh that represents a physical object has holes that may not be due to the scanning process, but rather because the item is broken or incomplete. Mo...
Aug 7 2014
Field-aligned mesh joinery
Cignoni P., Pietroni N., Malomo L., Scopigno R. ACM Transactions on Graphics (TOG) 33(1): 1-12, 2014. Type: Article
The computer graphics field has become more physical in recent years. While images are still considered the end goal by many, there is growing interest in the graphics community to create physical objects that can be touched and held. ...
Apr 10 2014
Patch-based high dynamic range video
Kalantari N., Shechtman E., Barnes C., Darabi S., Goldman D., Sen P. ACM Transactions on Graphics (TOG) 32(6): 1-8, 2013. Type: Article
In the past, high dynamic range (HDR) techniques have only been widely adopted for still imaging systems, due to the lack of cost-effective HDR motion capture devices. Without supporting hardware, it is reasonable to consider a softwar...
Jan 31 2014
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