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Glenn, Bernice
Glenn & Associates
Los Angeles, California
 
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Bernice Glenn, after earning her MA from UCLA in computer/user interaction, worked as an information architect, developing web sites and applying user experience criteria to e-learning and information access. She is currently exploring the ways in which social media changes the way people access and act on information. As a corollary, Glenn is exploring how ease of access to digital media, which allows people to add to information within its data banks, may also distort the value of the information.

She is the co-author of several how-to books, including The Desktop Design Workbook (Prentice-Hall) and PowerPoint 4 for Windows QuickStart (Que Publishers).

 
 
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- 10 of 43 reviews

   
  Presentation patterns: techniques for crafting better presentations
Ford N., McCullough M., Schutta N.,  Addison-Wesley Professional, Upper Saddle River, NJ, 2012. 304 pp. Type: Book (978-0-321820-80-8)

Most people called on to present information are not actors or scriptwriters. For these presenters, a look-alike bullet-list set of slides based on a PowerPoint template has been a boon, even when the audience is left bored and disinterested....

Feb 4 2013  
  Emotional body language displayed by artificial agents
Beck A., Stevens B., Bard K., Cañamero L.  ACM Transactions on Interactive Intelligent Systems (TiiS) 2(1): 1-29, 2012. Type: Article

Do androids dream of electric sheep? [1], a novel by Philip K. Dick published in 1968, describes a future world in which robots--androids virtually indistinguishable from humans--are used as slaves in off-world colonies and...

Dec 19 2012  
   Performing mixed reality
Benford S., Giannachi G.,  The MIT Press, Cambridge, MA, 2011. 312 pp. Type: Book (978-0-262015-76-9)

Mixed reality performance is an experimental format offering possibilities for new types of games, entertainments, cognitive research, and theatrical performances. The format is the subject of research by universities and performance groups...

Jul 17 2012  
  Personalized dynamic accessibility
Gajos K., Hurst A., Findlater L.  interactions 19(2): 69-73, 2012. Type: Article

Most people agree that access to technology is necessary to any individual who wishes to participate in contemporary society. International accessibility guidelines have been introduced to ensure that individuals with disability limitations have...

Jul 10 2012  
   Thoughts on interaction design
Kolko J.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2011. 128 pp. Type: Book (978-0-123809-30-8)

Interaction design, according to Kolko, “is the creation of a dialogue between a person and a product, service, or system. This dialogue is usually nearly invisible, and found in the minutiae of daily life.” Kolko, the associate...

Apr 12 2012  
  Storytelling for user experience: crafting stories for better design
Quesenbery W., Brooks K.,  Rosenfeld Media, Brooklyn, New York, 2010. 320 pp. Type: Book (978-1-933820-47-7)

For over 100,000 years, before our species knew how to read or write, we told stories to carry forth our knowledge, values, and interests. It took another 5,000 years before the ability to read and write became a familiar skill. Stories were the...

Dec 6 2011  
   Don’t turn social media into another Literary Digest poll
Gayo-Avello D.  Communications of the ACM 54(10): 121-128, 2011. Type: Article

Twitter, due to its growth and ever-expanding user base, has become a gold mine of information for analysts who mine tweet content as a data source for gauging public opinion. Even The New York Times is discussing this phenomenon [1]. But...

Dec 2 2011  
   Capturing and sharing stories in virtual and interactive Web environments: a cross-organizational case study
Wall P., Karlsson J., Koomen J., Sun T., Bier E., Szymanski M.  PDC 2010 (Proceedings of the 11th Biennial Participatory Design Conference, Sydney, Australia,  Nov 29-Dec 3, 2010) 292-293, 2010. Type: Proceedings

The Henry Ford Museum partnered with Xerox to create a study based on the fundamental premise that “people often make sense of the information in an exhibit by creating stories around it.” The Ford Museum, which is based on American...

Feb 28 2011  
   Good faith collaboration: the culture of Wikipedia
Reagle J.,  The MIT Press, Cambridge, MA, 2010. 256 pp. Type: Book (978-0-262014-47-2)

H. G. Wells’ World brain [1], Vannevar Bush and memex [2], Project Gutenburg, and Ted Nelson’s Project Xanadu were/are all attempts to provide broad, easily accessible encyclopedic information. Finally, in 1995, Ward...

Feb 18 2011  
  The tuning of place: sociable spaces and pervasive digital media
Coyne R.,  The MIT Press, Cambridge, MA, 2010. 344 pp. Type: Book (978-0-262013-91-8)

One of the uses planned for the telephone, when it was newly developed, was to offer listeners a way to hear concerts at home; although this particular concept didn’t work out, the telephone gradually changed social and business life, and...

Dec 15 2010  
 
 
 
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