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1 - 4 of 4
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The VR book: human-centered design for virtual reality Jerald J., Association for Computing Machinery and Morgan & Claypool, New York, NY, 2016. 635 pp. Type: Book
This is an important moment for the field of virtual reality (VR) research given the recent large-scale release of several consumer-oriented systems. Virtual reality technologies, sometimes called mixed realities, encompass much more t...
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Aug 15 2016 |
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Tablet-based activity schedule for children with autism in mainstream environment Fage C., Pommereau L., Consel C., Balland É., Sauzéon H. ASSETS 2014 (Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility, Rochester, NY, Oct 20-22, 2014) 145-152, 2014. Type: Proceedings
Educational technology is meeting the demands of integrating students with autism into mainstream classrooms in surprising and new ways. Interestingly, there is a precedent of successful iPad-based interventions for students with autis...
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Jul 16 2015 |
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Brain-computer-interfaces in their ethical, social and cultural contexts Grübler G., Hildt E., Springer Publishing Company, Incorporated, New York, NY, 2014. 202 pp. Type: Book (978-9-401789-95-0)
Given recent advances in neuroimaging, there is a groundswell of interest in how emerging systems can be used to interface with computers. The field is admittedly still nascent, yet the markers of progress come from a variety of viewp...
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May 8 2015 |
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A framework for scientific discovery through video games Cooper S., Association for Computing Machinery and Morgan & Claypool, New York, NY, 2014. 133 pp. Type: Book, Reviews: (1 of 2)
Foldit addresses a complex problem space within biochemistry by utilizing human creativity and spatial problem solving while incentivizing participation through gameplay, competition, and collaboration. As science, technology, e...
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Dec 23 2014 |
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