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Alstad, Zachary
University of Washington
Seattle, Washington
 
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- 6 of 6 reviews

   
   The VR book: human-centered design for virtual reality
Jerald J.,  Association for Computing Machinery and Morgan & Claypool, New York, NY, 2016. 635 pp. Type: Book

This is an important moment for the field of virtual reality (VR) research given the recent large-scale release of several consumer-oriented systems. Virtual reality technologies, sometimes called mixed realities, encompass much more than the late...

Aug 15 2016  
  MyCalendar: fostering communication for children with autism spectrum disorder through photos and videos
Abdullah M., Brereton M.  OzCHI 2015 (Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Parkville, VIC, Australia,  Dec 7-10, 2015) 1-9, 2015. Type: Proceedings

The MyCalendar system is an attempt to visually organize events and activities for students with autism spectrum disorders (ASD) and language processing deficits. It develops from prior systems focused on the mitigation of issues experienced by st...

Mar 1 2016  
   Tablet-based activity schedule for children with autism in mainstream environment
Fage C., Pommereau L., Consel C., Balland É., Sauzéon H.  ASSETS 2014 (Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility, Rochester, NY,  Oct 20-22, 2014) 145-152, 2014. Type: Proceedings

Educational technology is meeting the demands of integrating students with autism into mainstream classrooms in surprising and new ways. Interestingly, there is a precedent of successful iPad-based interventions for students with autism [1]. In th...

Jul 16 2015  
   Brain-computer-interfaces in their ethical, social and cultural contexts
Grübler G., Hildt E.,  Springer Publishing Company, Incorporated, New York, NY, 2014. 202 pp. Type: Book (978-9-401789-95-0)

Given recent advances in neuroimaging, there is a groundswell of interest in how emerging systems can be used to interface with computers. The field is admittedly still nascent, yet the markers of progress come from a variety of viewpoints. This ...

May 8 2015  
   A framework for scientific discovery through video games
Cooper S.,  Association for Computing Machinery and Morgan & Claypool, New York, NY, 2014. 133 pp. Type: Book, Reviews: (1 of 2)

Foldit addresses a complex problem space within biochemistry by utilizing human creativity and spatial problem solving while incentivizing participation through gameplay, competition, and collaboration. As science, technology, engineering, ...

Dec 23 2014  
  Technology-enhanced systems and tools for collaborative learning scaffolding
Daradoumis T., Caballé S., Juan A., Xhafa F.,  Springer Publishing Company, Incorporated, Berlin, Germany, 2011. 328 pp. Type: Book (978-3-642198-13-7)

Although several trends in technology-supported education are getting headlines (such as massive online open courses), perhaps the most interesting, pedagogically and technically, is computer-supported collaborative learning (CSCL), roughly two de...

Sep 12 2013  
 
 
 
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