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ACM Transactions on Computer-Human Interaction
ACM Press
 
   
 
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  1-10 of 100 reviews Date Reviewed 
  Embodied cognition and the magical future of interaction design
Kirsh D.  ACM Transactions on Computer-Human Interaction 20(1): 1-30, 2013. Type: Article

In this paper, cognitive scientist David Kirsh provides an accessible and engaging overview of state of the art research on human cognition in relation to tools. Starting from McLuhan’s famous statement “we shape our tools and...

May 7 2013
  Describing the what and why of students’ difficulties in Boolean logic
Herman G., Loui M., Kaczmarczyk L., Zilles C.  ACM Transactions on Computer-Human Interaction 12(1): 1-28, 2012. Type: Article

What teacher of logic has not experienced frustration in trying to convey the basics of propositional logic or Boolean algebra? The title of this paper certainly got my attention, and reading it certainly gave me some insights into where some of...

Jun 6 2012
  Technology-mediated social arrangements to resolve breakdowns in infrastructure during ongoing disruption
Semaan B., Mark G.  ACM Transactions on Computer-Human Interaction 18(4): 1-21, 2011. Type: Article

Semaan and Mark describe their study of information and communication technologies within areas of natural disaster or conflict. The study they present finds that erosion of societal trust through war resulted in a stronger reliance on personal...

Apr 12 2012
  The STARS Alliance: viable strategies for broadening participation in computing
Dahlberg T., Barnes T., Buch K., Rorrer A.  ACM Transactions on Computer-Human Interaction 11(3): 1-25, 2011. Type: Article

Dahlberg et al. begin:...

Mar 28 2012
  Universal design: implications for computing education
Burgstahler S.  ACM Transactions on Computer-Human Interaction 11(3): 1-17, 2011. Type: Article

Universal design (UD) philosophy refers to a mix of educational strategies that address diversity with regard to students. By framing UD within computing teaching and assessment, this paper provides the reader with a short history and development ...

Mar 22 2012
  Two-handed marking menus for multitouch devices
Kin K., Hartmann B., Agrawala M.  ACM Transactions on Computer-Human Interaction 18(3): 1-23, 2011. Type: Article

While it is intuitive that using both hands for interacting with touch-based devices offers more flexible ways to convey input, there are practical constraints that limit this two-handed touch interaction: the input area (for example, the iPad or ...

Jan 27 2012
  Measuring multitasking behavior with activity-based metrics
Benbunan-Fich R., Adler R., Mavlanova T.  ACM Transactions on Computer-Human Interaction 18(2): 1-22, 2011. Type: Article

Understanding and adapting digital devices to human multitasking is essential to their design and development. The authors aim to provide a set of objective metrics for multitasking behavior based on a comprehensive definition of multitasking...

Dec 9 2011
  Design and evaluation of a command recommendation system for software applications
Li W., Matejka J., Grossman T., Konstan J., Fitzmaurice G.  ACM Transactions on Computer-Human Interaction 18(2): 1-35, 2011. Type: Article

The prime mover behind today’s digital revolution is computer software. As the role of software becomes increasingly prominent, software applications are becoming more complex--in size, sophistication, and technologies used. To stay...

Nov 11 2011
  The organization of home media
Sease R., McDonald D.  ACM Transactions on Computer-Human Interaction 18(2): 1-20, 2011. Type: Article

Faced with an endless number of media items, people need more complex ways for organizing personal and home collections. This paper constitutes an in-depth study that starts by assessing individual and group needs for managing media, and ends...

Aug 5 2011
  Parallel prototyping leads to better design results, more divergence, and increased self-efficacy
Dow S., Glassco A., Kass J., Schwarz M., Schwartz D., Klemmer S.  ACM Transactions on Computer-Human Interaction 17(4): 1-24, 2010. Type: Article

This paper is essentially about designing visual material for persuasive advertising. The processes of iteration and prototyping are at the heart of software and systems engineering and design. As such, they seem somewhat out of context for...

Jun 15 2011
 
 
 
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