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  Browse All Reviews > Computing Methodologies (I) > Artificial Intelligence (I.2) > Applications And Expert Systems (I.2.1) > Games (I.2.1...)  
 
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  1-10 of 110 Reviews about "Games (I.2.1...)": Date Reviewed
  Manipulation under voting rule uncertainty
Elkind E., Erdélyi G.  AAMAS 2012 (Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems, Valencia, Spain,  Jun 4-8, 2012) 627-634, 2012. Type: Proceedings

There is a long line of research studying the computational complexity of manipulating elections. This line dates back to seminal papers of Bartholdi, Orlin, Tovey, and Trick from two decades ago. The paper reviewed here adds an interesting new...

Jan 10 2013
  Game theory and learning for wireless networks: fundamentals and applications
Lasaulce S., Tembine H.,  ACADEMIC PRESS, Boston, MA, 2011. 336 pp. Type: Book (978-0-123846-98-3)

As many readers know, game theory deals with the determination of strategies for players with separate interests, whereby specific types of equilibrium may eventually exist and be achieved between them. In many ways, while this may serve as a...

Jul 19 2012
  Security and game theory: algorithms, deployed systems, lessons learned
Tambe M.,  Cambridge University Press, New York, NY, 2011. 328 pp. Type: Book (978-1-107096-42-4)

This book deals with the use of game theory as a tool for combating security threats due to terrorism, drug smuggling, and other criminal activity. These threats have accelerated the need to maximize the effectiveness of limited security...

May 9 2012
   The effect of simulation games on the learning of computational problem solving
Liu C., Cheng Y., Huang C.  Computers & Education 57(3): 1907-1918, 2011. Type: Article, Reviews: (3 of 3)

Problem solving requires comprehension and a strategic plan for designing and testing a solution. Simulation games might promote learning and enhance computational problem-solving skills. The design and realization of effective simulation...

Apr 6 2012
  Models and games
Väänänen J.,  Cambridge University Press, New York, NY, 2011. 380 pp. Type: Book (978-0-521518-12-3)

Why are games so fascinating and pervasive that they gain the attention not only of computer scientists, philosophers, economists, and social scientists but also, as in the case of this book, of logicians and mathematicians?...

Jan 10 2012
  The effect of simulation games on the learning of computational problem solving
Liu C., Cheng Y., Huang C.  Computers & Education 57(3): 1907-1918, 2011. Type: Article, Reviews: (2 of 3)

Students learning problem solving in programming with a game are more likely to be in the flow state, as defined by Csikszentmihalyi [1], than students learning in traditional ways. Students’ intrinsic motivation was also greater when a...

Oct 20 2011
  Lectures in game theory for computer scientists
Apt K., Grädel E.,  Cambridge University Press, New York, NY, 2011. 308 pp. Type: Book (978-0-521198-66-0)

Game theory provides the mathematical foundation for the study of interactions among independent agents. Its concepts can be employed, as they are in business schools, for studying decision making in situations of competition and conflict (and...

Oct 17 2011
  Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study
Brom C., Preuss M., Klement D.  Computers & Education 57(3): 1971-1988, 2011. Type: Article

Engaging students through interactive games is often mentioned as a promising teaching method. Many people assume that students learn more if they think learning is fun, and learning will automatically become fun if games are used....

Oct 14 2011
  The effect of simulation games on the learning of computational problem solving
Liu C., Cheng Y., Huang C.  Computers & Education 57(3): 1907-1918, 2011. Type: Article, Reviews: (1 of 3)

One of the biggest challenges for new researchers is developing the ability to distinguish between good research that contributes to our understanding of a phenomenon and poor research that looks good but doesn’t really contribute anything. ...

Sep 2 2011
  Interactive dancing game with real-time recognition of continuous dance moves from 3D human motion capture
Tang J., Chan J., Leung H.  ICUIMC 2011 (Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, Seoul, Korea,  Feb 21-23, 2011) 1-9, 2011. Type: Proceedings

In this paper, the authors provide a complete hardware/software solution for checking the movements of a trainee with a trainer, using an interactive dance game. The authors propose 3D motion capture sensors as the core hardware element, and a...

Jun 14 2011
 
 
 
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