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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > General (I.3.0)  
 
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  1-10 of 89 Reviews about "General (I.3.0)": Date Reviewed
   Contextual visualization
Borland D., Wang W., Gotz D. IEEE Computer Graphics and Applications 38(6): 17-23, 2018.  Type: Article

If users cannot see the breakdown of data hidden behind summaries visualized as charts or pies, they will go to another website to find the information. Unseen information can lead to biased findings presented by summaries. The complex...

Nov 22 2019
  Synthetic depth-of-field with a single-camera mobile phone
Wadhwa N., Garg R., Jacobs D., Feldman B., Kanazawa N., Carroll R., Movshovitz-Attias Y., Barron J., Pritch Y., Levoy M. ACM Transactions on Graphics (TOG) 37(4): 1-13, 2018.  Type: Article

In a photograph, depth-of-field is the part of the image that is sharp or focused, in contrast to other areas that are defocused or blurred. Depth-of-field can be deep (meaning the whole image is well focused) or shallow (only the main...

Nov 29 2018
  Mathematics for computer graphics (5th ed.)
Vince J., Springer International Publishing, New York, NY, 2017. 505 pp.  Type: Book (978-1-447173-34-2), Reviews: (2 of 2)

If there is a student guide for understanding the mathematics for computer science, this is it. Mathematics for computer graphics is a gem of a book for this purpose. The readers not only get knowledge of prerequisites and depth...

Jul 6 2018
  Mathematics for computer graphics (5th ed.)
Vince J., Springer International Publishing, New York, NY, 2017. 505 pp.  Type: Book (978-1-447173-34-2), Reviews: (1 of 2)

A broad range of mathematical topics is covered in the 18 chapters of this book. The first chapter gives an overview of what this book is about. The next five chapters introduce number sets, algebra, trigonometry, coordinate systems, a...

Apr 2 2018
  Fundamentals of computer graphics (4th ed.)
Marschner S., Shirley P., A. K. Peters, Ltd., Natick, MA, 2016. 748 pp.  Type: Book (978-1-482229-39-4), Reviews: (2 of 2)

Computer graphics is an area of computer science that studies methods to generate and manipulate images using computers. One of the most popular books for teaching and learning computer graphics is this book, also known as the R...

Nov 14 2017
  Fundamentals of computer graphics (4th ed.)
Marschner S., Shirley P., A. K. Peters, Ltd., Natick, MA, 2016. 748 pp.  Type: Book (978-1-482229-39-4), Reviews: (1 of 2)

Computer graphics describes any use of computers to create images from 3D to 2D and manipulate them. This book (26 chapters) explains the fundamental concepts, mathematics, and theory of computer graphics....

Mar 23 2017
  Introduction to computer graphics: a practical learning approach
Ganovelli F., Corsini M., Pattanaik S., Di Benedetto M., Chapman & Hall/CRC, Boca Raton, FL, 2015. 422 pp.  Type: Book (978-1-439852-79-8)

Real-time rendering is an important subject in computer graphics. This book focuses on the interactive visualization of 3D scenes by using the EnvyMyCar (NVMC) game to explain the fundamental concepts of 3D computer graphics.
Mar 17 2015
  HTML5-based system for interoperable 3D digital home applications
Zorrilla M., Martin A., Sanchez J., Tamayo I., Olaizola I. Multimedia Tools and Applications 71(2): 533-553, 2014.  Type: Article

While the research described in this paper is interesting, the content of the paper fails to communicate either the concepts under review or the importance or detail of the research that was conducted due to grammatical and editorial e...

Oct 24 2014
  Mathematics for computer graphics (4th ed.)
Vince J., Springer Publishing Company, Incorporated, London, UK, 2014. 429 pp.  Type: Book (978-1-447162-89-6)

Mathematics plays an important role in computer graphics. Knowing the mathematics behind the scene helps us to understand and use all kinds of technologies in the field of computer graphics. It is great to have a book that covers most ...

Aug 5 2014
  An introduction to computer graphics for artists (2nd ed.)
Paquette A., Springer Publishing Company, Incorporated, London, UK, 2013. 359 pp.  Type: Book (978-1-447150-99-2)

Andrew Paquette, an art director and educator in the Netherlands, introduces a new way to teach computer graphics (CG) to visual arts students. This book presents basic CG topics in a novel, skill-related way that better reflects real-...

Nov 21 2013
 
 
 
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