Search
for Topics
All Reviews
Browse All Reviews
>
Computing Methodologies (I)
>
Computer Graphics (I.3)
> Picture/Image Generation (I.3.3)
Options:
All Media Types
Journals
Proceedings
Div Books
Whole Books
Other
Date Reviewed
Title
Author
Publisher
Published Date
Descending
Ascending
1-10 of 66 Reviews about "
Picture/Image Generation (I.3.3)
":
Date Reviewed
Painting with flowsnakes
Wyvill B. CAE 2015 (Proceedings of the Workshop on Computational Aesthetics, Istanbul, Turkey, Jun 20-22, 2015) 171-182, 2015. Type: Proceedings
Nowadays, with the help of modern digital techniques, creating filling curve paintings on personal computers (PCs) is becoming more popular. This paper presents a new type of painting tool, FlowPaint, that gives the artist control over...
Nov 12 2015
Image and video upscaling from local self-examples
Freedman G., Fattal R. ACM Transactions on Graphics (TOG) 30(2): 1-11, 2011. Type: Article
An interesting algorithm for increasing the resolution and size of digital images is presented in this work. The proposed method preserves the image quality and allows one to upscale it, obtaining high-resolution and high-quality image...
Aug 17 2012
Stereoscopic 3D copy & paste
Lo W., van Baar J., Knaus C., Zwicker M., Gross M. ACM Transactions on Graphics (TOG) 29(6): 1-10, 2010. Type: Article
Three-dimensional movies, television programs, and games are becoming increasingly popular. This trend fosters an urgent need for tools to edit stereoscopic 3D images. “Copy & paste” is one of the most-wante...
Feb 15 2012
Visually significant edges
Aydin T., Čadík M., Myszkowski K., Seidel H. ACM Transactions on Applied Perception 7(4): 1-15, 2010. Type: Article
Although edge detection has been the subject of extensive work for many years, it is still not difficult to find or manufacture images where the edge picture produced by current methods is visually unsatisfying. Human observers have a ...
Sep 30 2010
3D-aware image editing for out of bounds photography
Shesh A., Criminisi A., Rother C., Smyth G. GI 2009 (Proceedings of Graphics Interface 2009, Kelowna, British Columbia, Canada, May 25-27, 2009) 47-54, 2009. Type: Proceedings
How can you easily create compelling three-dimensional (3D) images from single, conventional two-dimensional (2D) photographs? Shesh et al. address this question and propose an innovative solution in the context of out of bounds imager...
Sep 15 2009
Fractal art: fractal image and music generator
Tanasie R., Popescu M., Bogheanu D., Ciocoiu G., Cojocaru D. Signal processing, computational geometry & artificial vision (Proceedings of the 7th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision, Athens, Greece, Aug 24-26, 2007) 159-164, 2007. Type: Proceedings
It is not easy to provide an introductory overview of what a fractal is and how it can be constructed; it is even more difficult to present a possible program that can interpret the geometric properties of a fractal and turn them into ...
Jun 26 2008
Grammatical picture generation: a tree-based approach (EATCS Texts in Theoretical Computer Science)
Drewes F., Springer-Verlag New York, Inc., Secaucus, NJ, 2006. 474 pp. Type: Book (9783540213048)
The title of this text really encapsulates what the book is about: generating pictures of patterns with linguistic grammars (typically regular and/or context-free). It facilitates implementation based on a tree data structure. The book...
May 8 2007
Perceptual photometric seamlessness in projection-based tiled displays
Majumder A., Stevens R. ACM Transactions on Graphics (TOG) 24(1): 118-139, 2005. Type: Article
The idea behind photometric seamlessness is to make a multi-projector tiled display behave like a single projector, “such that we cannot tell the number of projectors making up the display.” This allows us to build ...
Aug 11 2006
Pro .NET 2.0 graphics programming
White E., APress, LP, Berkeley, CA, 2005. 472 pp. Type: Book (9781590594452)
The .NET framework is a software environment for managing code execution and development, supported by Microsoft. It defines a physical layer abstraction, providing virtual resources that expose guaranteed behavior and interfaces, ensu...
Jan 31 2006
Geometric Texture Modeling
Elber G. IEEE Computer Graphics and Applications 25(4): 66-76, 2005. Type: Article
Texture mapping, bump mapping, and displacement mapping are the main approaches used for adding more realism to synthetic images without adding a lot of geometry to the three dimensional (3D) scene. For these methods, the mapping is ty...
Nov 29 2005
Display
5
10
15
25
50
100
per page
Reproduction in whole or in part without permission is prohibited. Copyright 1999-2024 ThinkLoud
®
Terms of Use
|
Privacy Policy