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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Methodology And Techniques (I.3.6)  
 
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  1-10 of 38 Reviews about "Methodology And Techniques (I.3.6)": Date Reviewed
  A brief history of data visualization
Jeffrey Heer. YouTube, 01:27:13, published on Mar 22, 2017, Stanford, https://www.youtube.com/watch?v=N00g9Q9stBo. Type: Video

This is a 1.5-hour video of a PowerPoint lecture on the history of data visualization. The first 40 minutes is a survey of historical attempts at data visualization with numerous illustrations. The examples were interesting but would h...

May 10 2018
   Understanding visualization: a formal approach using category theory and semiotics
Vickers P., Faith J., Rossiter N. IEEE Transactions on Visualization and Computer Graphics 19(6): 1048-1061, 2013.  Type: Article

The authors of this paper present a simple, elegant top-level business model of visualization using a combination of basic concepts from semiotics and category theory. The model may be used as a framework for understanding visualizatio...

Dec 3 2013
  Guiding attention in controlled real-world environments
Booth T., Sridharan S., McNamara A., Grimm C., Bailey R.  SAP 2013 (Proceedings of the ACM Symposium on Applied Perception, Dublin, Ireland, Aug 22-23, 2013) 75-82, 2013.  Type: Proceedings

I found this paper somewhat disappointing. Although the work presented has a novel quality, it does not break much ground....

Nov 21 2013
  Bokode: imperceptible visual tags for camera based interaction from a distance
Mohan A., Woo G., Hiura S., Smithwick Q., Raskar R. ACM Transactions on Graphics (TOG) 28(3): 1-8, 2009.  Type: Article

The automatic identification of objects at a distance, using an applied device or tag, is a very powerful application of technology. While radio frequency identification (RFID), optical coding, and robust character recognition are all ...

Mar 24 2010
  Multimodal interaction with a wearable augmented reality system
Koelsch M., Bane R., Hoellerer T., Turk M. IEEE Computer Graphics and Applications 26(3): 62-71, 2006.  Type: Article

In augmented reality (AR) applications, the user experiences reality mixed with some kind of synthetic information, and in some cases, even has freedom of movement. This kind of application needs a natural way to interact that common i...

Nov 29 2006
  View-dependent tetrahedral meshing and rendering
Sondershaus R., Straßer W.  Computer graphics and interactive techniques in Australasia and South East Asia (Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, Dunedin, New Zealand, 23-30, 2005.  Type: Proceedings

Generating a multi-resolution representation is an important step for rendering software packages that produce fast visualizations of huge tetrahedral meshes. This paper presents “a meshing and rendering framework that simpli...

Apr 18 2006
  Principles of computer graphics: theory and practice using OpenGL and Maya
Govil-Pai S., Springer-Verlag New York, Inc., Secaucus, NJ, 2005.  Type: Book (9780387955049)

This is a very lively introduction to the wonderful world of computer graphics (CG), geometric modeling, and animation. After examining the material, I concluded that it fully accomplishes what is promised on its back cover; it provide...

Nov 16 2005
   A suggestive interface for image guided 3D sketching
Tsang S., Balakrishnan R., Singh K., Ranjan A.  Human factors in computing systems (Proceedings of the 2004 Conference on Human Factors in Computing Systems, Vienna, Austria, Apr 24-29, 2004) 591-598, 2004.  Type: Proceedings

An interface for sketching three-dimensional (3D) wireframe models using a picture (two-dimensional image) as a guide is described in this paper. Suggestive techniques are used to provide hints to users about possible subsequent operat...

Jul 27 2004
  Interaction design process: ghosts consensus method
Rakers G. In User interface design for electronic appliances. Bristol, PA: Taylor & Francis, Inc., 2001.  Type: Book Chapter

The development of appropriate user interfaces for computer applications is a sophisticated and complex task. Besides a detailed understanding of the user and the tasks to be supported, it requires general expertise in a number of disc...

Jul 25 2003
  SVG programming: the graphical Web
Cagle K., APress, LP, Berkeley, CA, 2002. 624 pp.  Type: Book (9781590590195)

This is an excellent guide to creating, using, and accessing the elements of scalable vector graphics (SVG). The author of the book, has written more than a dozen books, including ones on Extensible Markup Language (XML) and Flash. Thi...

Jun 12 2003
 
 
 
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