Search
for Topics
All Reviews
Browse All Reviews
>
Computing Milieux (K)
> Personal Computing (K.8)
Options:
All Media Types
Journals
Proceedings
Div Books
Whole Books
Other
Date Reviewed
Title
Author
Publisher
Published Date
Descending
Ascending
1-10 of 250 Reviews about "
Personal Computing (K.8)
":
Date Reviewed
The structure of game design
Wang W., Springer International Publishing, Cham, Switzerland, 2023. 298 pp. Type: Book (3031322010)
Game design may seem mystifying to the uninitiated, but Wallace Wang’s
The structure of game design
attempts to demystify the process of turning an idea into an actual playable game. Structured more like a textbook than a trade book, ...
Feb 29 2024
The stuff games are made of
Barr P., MIT Press, Cambridge, MA, 2023. 184 pp. Type: Book (0262546116)
What do we consider the “stuff” that makes up a video game? Is it interesting gameplay? Compelling graphics? Lifelike effects and fast-paced first-person shooter (FPS)? Deep strategy? Engaging mechanics that don’t let you go, tha...
Nov 20 2023
Language, gender and videogames: using corpora to analyse the representation of gender in fantasy videogames
Heritage F., Palgrave Macmillan, New York, NY, 2021. 199 pp. Type: Book (978-3-030743-97-0)
It has often been stated that the videogaming environment is filled with machismo, and there are many observations to that end: numerous studies have been published that back this assertion, based on the size comparison of the male and female gami...
Apr 25 2023
Unity virtual reality development with VRTK4: a no-coding approach to developing immersive VR experiences, games, & apps
Coutinho C., Apress, New York, NY, 2022. 428 pp. Type: Book (978-1-484279-32-8)
This book provides practical knowledge and step-by-step instructions on how to use Unity and VRTK version 4 to develop virtual reality (VR) experiences. By the end of the book, readers will be able to “create advanced VR mechanics that can b...
Dec 22 2022
Ludics: play as humanistic inquiry
Rapti V., Gordon E., Palgrave Macmillan, Singapore, 2021. 495 pp. Type: Book (978-9-811574-34-4)
This book is a collection of 20 essays on the philosophy and sociology of games and play. Lest this sound a little too arcane, I would point out that this is obviously relevant to the design of video games of all kinds. And it can help us understa...
Jan 4 2022
Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R. ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (2 of 2)
In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by...
Aug 23 2021
Video games and well-being: press start
Kowart R., Palgrave Macmillan, Cham, Switzerland, 2020. 166 pp. Type: Book (978-3-030327-69-9)
This is an interesting book.
Video games and well-being
is an evangelistic work, defending the worth of video games in providing innocent pleasure along with educational, intellectual, and emotional value....
Feb 4 2021
Games user research
Drachen A., Mirza-Babaei P., Nacke L., Oxford University Press, Inc., New York, NY, 2018. 560 pp. Type: Book (978-0-198794-84-4)
Games user research (GUR) is a developing field that provides insight into game development, testing, and evaluation, incorporating player/user involvement and the playing and development environments. GUR tends to focus on the game pl...
Jul 2 2020
Make your own Scratch games!
Anthropy A., No Starch Press, San Francisco, CA, 2019. 192 pp. Type: Book (978-1-593279-36-3)
The beginner-friendly, block-based programming language Scratch, developed by the Massachusetts Institute of Technology (MIT) Media Lab, is introduced here. The author, Anna Anthropy, is an enthusiastic game designer. The book shows he...
Jan 30 2020
Location-based gaming: play in public space
Leorke D., Palgrave Macmillan, Singapore, 2019. 266 pp. Type: Book
Location-based games, an offshoot of more traditional video games, provide unique opportunities for interaction in shared public spaces, experiments in social dynamics, artistic exploration, and of course fun. In order to more fully un...
Aug 15 2019
Display
5
10
15
25
50
100
per page
Reproduction in whole or in part without permission is prohibited. Copyright 1999-2024 ThinkLoud
®
Terms of Use
|
Privacy Policy