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  Browse All Reviews > Information Systems (H) > Information Interfaces And Presentation (H.5) > Multimedia Information Systems (H.5.1) > Artificial, Augmented, And Virtual Realities (H.5.1...)  
 
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  1-10 of 156 Reviews about "Artificial, Augmented, And Virtual Realities (H.5.1...)": Date Reviewed
  Modelling selective visual attention for autonomous virtual characters
Kokkinara E., Oyekoya O., Steed A.  Computer Animation and Virtual Worlds 22(4): 361-369, 2011. Type: Article

Creating a movie, computer game, or virtual reality scenario with convincing human-like characters poses a number of challenges, among them the appearance and the behavior of autonomous virtual characters (AVCs). In movies and scripted parts of ga...

Oct 30 2017
  Semantic infrastructure of a smart museum: toward making cultural heritage knowledge usable and creatable by visitors and professionals
Korzun D., Varfolomeyev A., Yalovitsyna S., Volokhova V.  Personal and Ubiquitous Computing 21(2): 345-354, 2017. Type: Article

The paper proposes the smart museum, a concept that merges physical and non-physical objects with informational objects to generate a collaborative environment for cultural heritage development. Such an environment is usable by both professional h...

Jun 28 2017
  Situated analytics
ElSayed N., Thomas B., Marriott K., Piantadosi J., Smith R.  Journal of Visual Languages and Computing 3613-23, 2016. Type: Article

Situated analytics (SA), a novel visualization approach that combines real-time interaction and visualization techniques drawn from visual analytics and augmented reality (AR), is presented in this paper. It provides features for exploring and ana...

May 31 2017
  What am I looking at? Low-power radio-optical beacons for in-view recognition on smart-glass
Ashok A., Xu C., Vu T., Gruteser M., Howard R., Zhang Y., Mandayam N., Yuan W., Dana K.  IEEE Transactions on Mobile Computing 15(12): 3185-3199, 2016. Type: Article

In order to justify their name, “smart glasses” need to recognize objects and determine their location in the user’s field of view. While different technologies can be used for object recognition and position estimation, in mobil...

Mar 31 2017
  Cognitive infocommunications (CogInfoCom)
Baranyi P., Csapo A., Sallai G.,  Springer International Publishing, New York, NY, 2015. 219 pp. Type: Book (978-3-319196-07-7)

There is general agreement that devices (including computers, robots, and other gadgets) and their interconnection will be increasingly more adaptive and--despite the overuse of the term--“intelligent.” Cognitive infocommu...

Sep 15 2016
  An improved augmented reality system based on AndAR
Chen P., Peng Z., Li D., Yang L.  Journal of Visual Communication and Image Representation 37(C): 63-69, 2016. Type: Article

Chen et al. introduce an augmented reality (AR) mechanism in mobile computing using AndAR as the AR development kit for developing augmented reality applications in Android smartphones. This framework has 3D registration based on markers; however,...

Aug 23 2016
  The VR book: human-centered design for virtual reality
Jerald J.,  Association for Computing Machinery and Morgan & Claypool, New York, NY, 2016. 635 pp. Type: Book

This is an important moment for the field of virtual reality (VR) research given the recent large-scale release of several consumer-oriented systems. Virtual reality technologies, sometimes called mixed realities, encompass much more than the late...

Aug 15 2016
  Interweaving place and story in a location-based audio drama
Rossitto C., Barkhuus L., Engström A.  Personal and Ubiquitous Computing 20(2): 245-260, 2016. Type: Article

This paper studies the role of location-based technology in interactive audio drama. The drama, Maryam, was recorded and produced as a smartphone application and then used in the study. This drama tells the story of a female scientist, Mary...

Jun 28 2016
   MPEG-V: bridging the virtual and real world
Yoon K., Kim S., Han J., Han S., Preda M.,  Academic Press, London, UK, 2015. 210 pp. Type: Book (978-0-124201-40-8)

Virtual and augmented reality, such as multiple sensorial media and programmable actuators, has become widespread in recent years. From a technological side, this opens a new spectrum of opportunities at the application level, but also brings up s...

Jun 23 2016
  Effects of sound on visual realism perception and task performance
Cowan B., Rojas D., Kapralos B., Moussa F., Dubrowski A.  The Visual Computer 31(9): 1207-1216, 2015. Type: Article

Without going back to Arthur Rimbaud and his poem “Voyelles” on the colors of letters, the interplay between our five senses has been observed for quite some time. Visual perception, say, is influenced by our auditory system; for insta...

Nov 12 2015
 
 
 
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