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1-2 of 2 Reviews about "
Virtual Device Interfaces (I.3.4...)
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Extending "out of the body" tactile phantom sensations to 2D and applying it to mobile interaction
Kim Y., Lee J., Kim G. Personal and Ubiquitous Computing 19(8): 1295-1311, 2015. Type: Article
The quest for an all-senses virtual reality is not only of abstract research interest, but has numerous marketplace applications. Researchers have known for decades that the brain map of sensation does not necessarily correspond to phy...
Mar 17 2016
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Yang U., Kim G. Presence: Teleoperators and Virtual Environments 11(3): 304-323, 2002. Type: Article
The use of virtual reality technologies is becoming common in training, particularly where visual (sensorimotor) skills are concerned. These techniques not only allow trainees to acquire skills and gain competence through repetitive pr...
Jun 30 2003
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