Computing Reviews
Today's Issue Hot Topics Search Browse Recommended My Account Log In
Browse by topic Browse by titles Authors Reviewers Browse by issue Browse Help
Search
  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Computational Geometry And Object Modeling (I.3.5) > Physically Based Modeling (I.3.5...)  
 
Options:
 
  1-10 of 13 Reviews about "Physically Based Modeling (I.3.5...)": Date Reviewed
  BKViz: a basketball visual analysis tool
Losada A., Theron R., Benito A. IEEE Computer Graphics and Applications 36(6): 58-68, 2016.  Type: Article

Would you like to know how visual analytics could help basketball teams improve their performance? This paper provides the answer....

Apr 25 2017
  Field-aligned mesh joinery
Cignoni P., Pietroni N., Malomo L., Scopigno R. ACM Transactions on Graphics (TOG) 33(1): 1-12, 2014.  Type: Article

The computer graphics field has become more physical in recent years. While images are still considered the end goal by many, there is growing interest in the graphics community to create physical objects that can be touched and held. ...

Apr 10 2014
  Comprehensive biomechanical modeling and simulation of the upper body
Lee S., Sifakis E., Terzopoulos D. ACM Transactions on Graphics (TOG) 28(4): 1-17, 2009.  Type: Article

How to make virtual figures look real in an animation remains a challenging problem in computer graphics. Researchers have converged their exploration routes to employing biomechanical modeling techniques to simulate different parts of...

Dec 13 2010
  Volume conserving finite element simulations of deformable models
Irving G., Schroeder C., Fedkiw R. ACM Transactions on Graphics (TOG) 26(3): 13-es, 2007.  Type: Article

The simulation of deformable objects has received much attention, thanks to a wide range of applications in animation and shape modeling. A challenging issue is how to maintain the volume of objects such as soft tissues during deformat...

Oct 1 2007
  A study of level-of-detail in haptic rendering
Payandeh S., Dill J., Zhang J. ACM Transactions on Applied Perception 2(1): 15-34, 2005.  Type: Article

Haptic feedback is becoming more and more common in the visual simulation of various critical tasks. To this end, the physical properties of the underlying material need to be measured or evaluated, and used to simulate the forces appl...

Jun 13 2006
  Meshless deformations based on shape matching
Müller M., Heidelberger B., Teschner M., Gross M. ACM Transactions on Graphics (TOG) 24(3): 471-478, 2005.  Type: Article

Speed and accuracy are mutually exclusive issues in the context of the physical simulation of deformable bodies in video games. Explicit numerical methods, like modified Euler integration, are computationally cheap, but, on the other h...

Jun 12 2006
  Physically based rendering: from theory to implementation
Pharr M., Humphreys G., Morgan Kaufmann Publishers Inc., San Francisco, CA, 2004. 1042 pp.  Type: Book (9780125531801)

This book is noticeable, not only for its subject, but also for the way it is written. The authors decided to program a ray tracer following Knuth’s ideas about literate programming [1], which interleaves source code with tex...

Dec 7 2005
  Modeling Deformable Surfaces with Level Sets
Whitaker R. IEEE Computer Graphics and Applications 24(5): 6-9, 2004.  Type: Article

A deformable surface can be represented in many ways, from a triangulated mesh-controlled parametric approximation of fixed topology, to a time-varying set of implicit surfaces....

May 25 2005
  Controllable smoke animation with guiding objects
Shi L., Yu Y. ACM Transactions on Graphics (TOG) 24(1): 140-164, 2005.  Type: Article

The motions of air, water, and smoke are typical natural phenomena, and examples of fluid motion that we come across in our daily lives. The modeling and simulation of fluid motion, however, is not a trivial task in scientific computin...

Apr 20 2005
  An example-based approach to human body manipulation
Seo H., Magnenat-Thalmann N. Graphical Models 66(1): 1-23, 2004.  Type: Article

A method to create realistic, controllable, human body models is discussed in this paper. Coordinate data is acquired using a range scanner, and is presented to a modeling synthesizer that generates the whole body geometry using size-r...

Jul 2 2004
 
 
 
Display per page
Send Your Comments
Contact Us
Reproduction in whole or in part without permission is prohibited.   Copyright 1999-2024 ThinkLoud®
Terms of Use
| Privacy Policy