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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7) > Hidden Line/Surface Removal (I.3.7...)  
 
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  1-1 of 1 Reviews about "Hidden Line/Surface Removal (I.3.7...)": Date Reviewed
  A simple output-sensitive algorithm for hidden surface removal
Sharir M., Overmars M. ACM Transactions on Graphics (TOG) 11(1): 1-11, 1992.  Type: Article

The main idea here is similar to the one in Weiler and Atherton [1], which operates by adding objects incrementally according to a depth order. At each stage in Weiler and Atherton’s algorithm, the newly added object is cli...

Jan 1 1993
 
 
 
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