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  1-10 of 7203 results Date Reviewed  
  Universal quantum computing: supervening decoherence -- surmounting uncertainty
Amoroso R.,  World Scientific Publishing Co, Inc., Hackensack, NJ, 2017. 632 pp. Type: Book

Quantum computing is one of the hottest research fields right now, although the theory behind it had its start in the early 1980s, when Richard Feynman asked in a lecture why simulating quantum effects with classical (non-quantum) computers is so ...

May 22 2019  
  The materiality of interaction: notes on the materials of interaction design
Wiberg M.,  The MIT Press, Cambridge, MA, 2018. 208 pp. Type: Book (978-0-262037-51-8)

The central theme of the book is the disappearing differences between cyberspace and the real world. In fact, the boundary for interaction between the two realms has never been strict, for example, as represented by the punch card at the dawn of c...

May 15 2019  
  Euclidean distance geometry: an introduction
Liberti L., Lavor C.,  Springer International Publishing, New York, NY, 2017. 133 pp. Type: Book (978-3-319607-91-7)

If someone has a set of objects whose positions are known, calculating the distances between them is not a problem. However, the inverse problem is difficult, that is, given a set of distances between objects, determine their positions. Unfortunat...

May 14 2019  
  Cybercryptography: applicable cryptography for cyberspace security
Yan S.,  Springer International Publishing, New York, NY, 2019. 436 pp. Type: Book (978-3-319725-34-5)

In the last 40 years, “cyberspace” has become a common buzzword. Cyberspace has tremendous potential for human development in many sectors. The security of cyberspace is of utmost importance and poses a great challenge for security exp...

May 3 2019  
  Documenting trajectories in design space: a methodology for applied game design research
Khaled R., Lessard J., Barr P.  FDG 2018 (Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden,  Aug 7-10, 2018) 1-10, 2018. Type: Proceedings

The processes and methods used in the creation of games are often significantly different from conventional software engineering approaches. In this paper, the authors propose a research methodology for game design, framed as a way of systematical...

May 2 2019  
  Machine learning for decision makers: cognitive computing fundamentals for better decision making
Kashyap P.,  Apress, New York, NY, 2017. 355 pp. Type: Book (978-1-484229-87-3)

Machine learning (ML) encompasses a myriad of technical, business, social, and scientific methods and disciplines. Project managers and technology experts are faced with an ever-expanding field of new concepts, vocabulary, algorithms, and even leg...

Apr 26 2019  
  SDN flow entry management using reinforcement learning
Mu T., Al-Fuqaha A., Shuaib K., Sallabi F., Qadir J.  ACM Transactions on Autonomous and Adaptive Systems 13(2): 1-23, 2018. Type: Article

Software-defined networking (SDN) technology makes for smoother network management and configuration. It allows network resources to be efficiently assigned to both prolonged and short-term traffic flows. However, substantial network reconfigurati...

Apr 24 2019  
  Sound reinforcement engineering: fundamentals and practice
Ahnert W., Steffen F.,  CRC Press, Inc., Boca Raton, FL, 2017. 424 pp. Type: Book (978-1-138569-74-4)

With this book, the authors provide a comprehensive introduction to audio fundamentals and to modern sound reinforcement engineering, illustrating the theory while also giving examples of real-life applications....

Apr 23 2019  
Newman M.,  Oxford University Press, Inc., New York, NY, 2018. 800 pp. Type: Book (978-0-198805-09-0)

In this revised and expanded edition of his 2010 seminal work [1,2], Newman updates the content to reflect developments in the field. The book is very comprehensive and consists of 18 chapters. It is divided into four distinct parts: “The Em...

Apr 22 2019  
  Java game development with LibGDX: from beginner to professional (2nd ed.)
Stemkoski L.,  Apress, New York, NY, 2018. 433 pp. Type: Book (978-1-484233-23-8)

The LibGDX application framework is a free and open-source framework for the development of multi-platform video games. It allows programmers to develop games on a desktop computer (Windows, macOS, Linux) using the Java programming language and de...

Apr 19 2019  
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