Computing Reviews

Calculus for computer graphics (2nd ed.)
Vince J., Springer International Publishing,New York, NY,2019. 303 pp.Type:Book
Date Reviewed: 10/01/19

The book’s 16 chapters cover a broad range of calculus topics. As mentioned by the author, compared to the previous edition, this book “incorporates three extra chapters.”

The first chapter gives an obligatory introduction. The next five chapters introduce functions, limits, derivatives, antiderivatives, higher derivatives, and partial derivatives. Chapters 7 to 11 focus on integration, including arc length, surface area, and object volume. Topics such as vector-based functions and how to calculate tangent and normal vectors are covered in chapters 12 and 13. Chapter 14 is dedicated to B-splines and Bezier curves, and chapter 15 discusses curvature. Chapter 16 provides a conclusion.

The logic and content are presented very clearly. The colorful figures are also helpful when trying to understand the presented ideas. Readers can thoroughly understand the material by taking the book chapter by chapter from the beginning. Students can use the book’s included equations and deductions as examples; chapter-specific exercises are not included. Overall, I highly recommend this very useful reference for those who are studying or working in fields related to computer graphics.

Reviewer:  Zhaoqiang Lai Review #: CR146712 (1912-0432)

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