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Godwin, S. M.
Polytechnic West
Perth, Australia
 
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Stewart Godwin is an information technology educator with a primary interest in computer programming languages. His doctorate in education reflects a commitment to the development of computer science curricula and hybrid learning environments for professional educators.

After a successful career in the private sector, Stewart graduated with a Bachelor in Computer Science from Edith Cowan University in 1997, and accepted a lecturing position with South East Metropolitan College. He moved to a lecturing position with the Higher Colleges of Technology in 2001 at the Al Ain Men’s College. During his stay in the United Arab Emirates, he completed a Master’s of Education and then commenced doctoral studies. Returning to Australia in 2005, Stewart began teaching at the International School of Western Australia and completed his doctoral studies in 2007. In 2008, Stewart moved to the Tunbridge Wells High School as head of computing and taught across a range of computer subject areas.

By 2009, Stewart had moved back to Perth and accepted a permanent lecturing position in the vocational training sector where he has developed curricula for networking and programming qualifications across multiple campuses. Throughout his educational career, Stewart has been a strong advocate for the delivery of multi-discipline computer-based courses and continues to design and develop online materials for vocational qualifications.

In addition to the reviews written for Computing Reviews, Stewart is also a reviewer for pre-published academic articles in the higher education journal at Polytechnic West. Both of these activities complement his commitment to higher education and computer science.

 
 
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  Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R.  ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (2 of 2)

In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by this paper ...

Aug 23 2021  
   Algorithm design with Haskell
Bird R., Gibbons J.,  Cambridge University Press, Cambridge, UK, 2020. 437 pp. Type: Book (978-1-108491-61-7)

Algorithm design with Haskell is sectioned into six major parts, covering a multitude of topics and algorithms. There are too many individual topics to highlight in this review; however, as a programming lecturer, these few were of particul...

Mar 5 2021  
   Identifying pathways to computer science: the long-term impact of short-term game programming outreach interventions
Lakanen A., Kärkkäinen T.  ACM Transactions on Computing Education (TOCE) 19(3): 1-30, 2019. Type: Article

There is a consensus in computer science (CS) education that student numbers are not growing; furthermore, the number of female students is still very low. This situation attracts considerable research, and this article supports similarly themed r...

Aug 31 2020  
  On the acceptance and usefulness of personalized learning objectives in MOOCs
Rohloff T., Sauer D., Meinel C.  [email protected] (Proceedings of the Sixth ACM Conference on Learning @ Scale, Chicago, IL,  Jun 24-25, 2019) 1-10, 2019. Type: Proceedings

A major challenge to online learning has been the one-size-fits-all delivery approach. This paper examines an approach that personalizes the learning pathways for massive open online courses (MOOCs). It includes clear definitions for the associate...

Jun 5 2020  
  DeepBurning: automatic generation of FPGA-based learning accelerators for the neural network family
Wang Y., Xu J., Han Y., Li H., Li X.  DAC 2016 (Proceedings of the 53rd Annual Design Automation Conference, Austin, Texas,  Jun 5-9, 2016) 1-6, 2016. Type: Proceedings

Technically complex, this paper has numerous acronyms that are commonly used in specialist areas like electronics and engineering. However, the topic of DeepBurning can be summarized as a design automation tool that allows application developers t...

Feb 28 2020  
  Impact of open-ended assignments on student self-efficacy in CS1
Sharmin S., Zingaro D., Zhang L., Brett C.  CompEd 2019 (Proceedings of the ACM Conference on Global Computing Education, Chengdu, China,  May 9-19, 2019) 215-221, 2019. Type: Proceedings

The ongoing research into computer science (CS) education continues to interest higher education institutions as they grapple with low student retention and the perceived difficulty of both content and assessment. This paper examines the differenc...

Oct 1 2019  
   Pedagogy that supports computer science for all
Ryoo J.  ACM Transactions on Computing Education (TOCE) 19(4): 1-23, 2019. Type: Article, Reviews: (1 of 2)

The growing demand for graduates with computer science (CS) skills and knowledge of the area is echoed across all levels of education, and this paper is a timely addition to the movement for more inclusion from all sections of the population. This...

Sep 3 2019  
   Towards a competency model: a review of the literature and the competency standards
El Asame M., Wakrim M.  Education and Information Technologies 23(1): 225-236, 2018. Type: Article

This paper has a title that clearly defines its content, but I found section 4, “The Proposed Model and Case Study,” the most interesting. Competency-based education and assessment can be briefly defined as “the knowledge and ski...

Jul 16 2019  
  A comprehensive review of krill herd algorithm: variants, hybrids and applications
Wang G., Gandomi A., Alavi A., Gong D.  Artificial Intelligence Review 51(1): 119-148, 2019. Type: Article

This paper reviews a list of krill herd (KH)-style algorithms and the associated variants. As a general overview of this algorithm, the paper presents a systematic approach for cataloguing and classifying the algorithms into three areas: improved,...

Apr 4 2019  
  Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K.  Education and Information Technologies 24(1): 295-305, 2019. Type: Article

This paper examines the development of computer games that could aid students with low or impaired vision. I found it difficult to read due to typographical errors and poor sentence structure. The text within each paragraph is sometimes repeated a...

Mar 14 2019  
 
 
 
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