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  Browse All Reviews > Computing Methodologies (I) > Computer Graphics (I.3) > Three-Dimensional Graphics And Realism (I.3.7)
 
  Three-Dimensional Graphics And Realism (I.3.7) See Reviews  
 
Subject Descriptors:
Animation (79)
Color, Shading, Shadowing, And Texture (62)
Fractals (21)
Hidden Line/Surface Removal (4)
Radiosity (7)
Raytracing (24)
Virtual Reality (102)
Visible Line/Surface Algorithms (37)
 
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Reviews about "Three-Dimensional Graphics And Realism (I.3.7)":
Date Reviewed
 Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T.,  Apress, New York, NY, 2019. 607 pp. Type: Book (978-1-484244-26-5)
Feb 3 2020
Ray tracing: a tool for all
Peddie J.,  Springer International Publishing, New York, NY, 2019. 348 pp. Type: Book (978-3-030174-89-7)
Jan 9 2020
 Human-centered VR design: five essentials every engineer needs to know
Jerald J.  IEEE Computer Graphics and Applications 38(2): 15-21, 2018. Type: Article
May 29 2019
 Perceived space in the HTC Vive
Kelly J., Cherep L., Siegel Z.  ACM Transactions on Applied Perception 15(1): 1-16, 2017. Type: Article
Apr 4 2018
Multi-contact locomotion using a contact graph with feasibility predictors
Kang C., Lee S.  ACM Transactions on Graphics 36(2): 1-14, 2017. Type: Article
Aug 10 2017
Efficient kd-tree construction for ray tracing using ray distribution sampling
Liang X., Yang H., Zhang Y., Yin J., Cao Y.  Multimedia Tools and Applications 75(23): 15881-15899, 2016. Type: Article
Mar 23 2017
Fractals and Ravens
McGreggor K., Kunda M., Goel A.  Artificial Intelligence 215(1): 1-23, 2014. Type: Article
Dec 28 2016
more...
 
 
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