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  Browse All Reviews > Computing Milieux (K) > Personal Computing (K.8) > General (K.8.0)
 
  General (K.8.0) See Reviews  
 
Subject Descriptors:
Games (260)
 
Proper Nouns:
Nintendo (1)
Simcity (1)
Simearth (1)
 
 
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Reviews about "General (K.8.0)":
Date Reviewed
Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R.  ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (2 of 2)
Aug 23 2021
Games user research
Drachen A., Mirza-Babaei P., Nacke L.,  Oxford University Press, Inc., New York, NY, 2018. 560 pp. Type: Book (978-0-198794-84-4)
Jul 2 2020
Make your own Scratch games!
Anthropy A.,  No Starch Press, San Francisco, CA, 2019. 192 pp. Type: Book (978-1-593279-36-3)
Jan 30 2020
Location-based gaming: play in public space
Leorke D.,  Palgrave Macmillan, Singapore, 2019. 266 pp. Type: Book
Aug 15 2019
Documenting trajectories in design space: a methodology for applied game design research
Khaled R., Lessard J., Barr P.  FDG 2018 (Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden,  Aug 7-10, 2018) 1-10, 2018. Type: Proceedings
May 2 2019
Development of eye movement games for students with low vision: single-subject design research
Donmez M., Cagiltay K.  Education and Information Technologies 24(1): 295-305, 2019. Type: Article
Mar 14 2019
 Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R.  ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (1 of 2)
Sep 27 2018
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