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  Browse All Reviews > Computer Applications (J) > Social And Behavioral Sciences (J.4) > Sociology (J.4...)  
 
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  1-10 of 124 Reviews about "Sociology (J.4...)": Date Reviewed
   Ludics: play as humanistic inquiry
Rapti V., Gordon E.,  Palgrave Macmillan, Singapore, 2021. 495 pp. Type: Book (978-9-811574-34-4)

This book is a collection of 20 essays on the philosophy and sociology of games and play. Lest this sound a little too arcane, I would point out that this is obviously relevant to the design of video games of all kinds. And it can help us understa...

Jan 4 2022
  Social practices and dynamic non-humans: nature, materials and technologies
Maller C., Strengers Y.,  Palgrave Macmillan, Cham, Switzerland, 2019. 264 pp. Type: Book (978-3-319921-88-4)

In the contemporary world, there is perhaps an implicit, or even explicit, presumption that human experience matters above all--human society and actions seek to quash, or at least subjugate to the extreme, all nonhuman actors and their effec...

Jul 20 2020
   Improving fairness in machine learning systems: what do industry practitioners need?
Holstein K., Wortman Vaughan J., Hal I., Dudik M., Wallach H.  CHI 2019 (Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, UK,  May 4-9, 2019) 1-16, 2019. Type: Proceedings

Research works involving qualitative methods are generally rare in technical domains. Holstein et al. break this trend, however, as they set out to explore fairness in machine learning systems, deploying empirical methods to arrive at conclusions....

Mar 24 2020
  The art, poetics, and grammar of technological innovation as practice, process, and performance
Coeckelbergh M.  AI & Society 33(4): 501-510, 2018. Type: Article

Intrigued by the almost lyrical title (notice the alliteration of three “p”s) and the somewhat improbable connection of technology innovation to art and grammar, I stumbled upon this paper that blatantly illustrates the chasm between t...

Aug 1 2019
  Knowledge management in theory and practice (3rd ed.)
Dalkir K.,  The MIT Press, Cambridge, MA, 2017. 552 pp. Type: Book (978-0-262036-87-0)

When building software, whether we realize it or not, we embed various kinds of knowledge into it. Software engineers doing requirements gathering and domain analysis have realized this, as have programming language researchers when they advocate ...

Jan 18 2019
  Class confessions: restorative properties in online experiences of socioeconomic stigma
Rho E., Haimson O., Andalibi N., Mazmanian M., Hayes G.  CHI 2017 (Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO,  May 6-11, 2017) 3377-3389, 2017. Type: Proceedings

Since modern society provides more opportunities for those with college and university degrees, the number of applications to most prestigious colleges and universities has risen. It is due to the premise that education from elite universities gua...

Oct 16 2017
  A novel method to gauge audience engagement with televised election debates through instant, nuanced feedback elicitation
De Liddo A., Plüss B., Wilson P.  C&T 2017 (Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France,  Jun 26-30, 2017) 68-77, 2017. Type: Proceedings

Three UK researchers tested a 15-member student audience’s real-time reaction to a televised two-person political debate concerning whether or not the UK should be in the EU. They utilized a collective intelligence (CI) cycle. CI has three m...

Aug 15 2017
  Metadata: shaping knowledge from antiquity to the semantic web
Gartner R.,  Springer International Publishing, New York, NY, 2016. 114 pp. Type: Book (978-3-319408-91-0)

This highly readable, clear, and accessible book by Richard Gartner demonstrates that the term “metadata” is neither--on the one hand--an exotic buzzword, nor--on the other hand--a reference to a resource descriptio...

May 12 2017
  Play matters
Sicart M.,  The MIT Press, Cambridge, MA, 2014. 176 pp. Type: Book (978-0-262027-92-2)

Homo ludens, the playing human being, is a term coined in the first half of the 20th century; it became known by the title of a book by Johan Huizinga. “Game” was identified as the basic category of human behavior, and as a culture-for...

Feb 4 2015
  The complexity of social norms
Xenitidou M., Edmonds B.,  Springer Publishing Company, Incorporated, Cham, Switzerland, 2014. 205 pp. Type: Book (978-3-319053-07-3)

Cultural anthropology and psychology are not the first disciplines one thinks of in combination with computer science and informatics. The computational study of social norms seems like science fiction, reminiscent of Hari Seldon’s “ps...

Nov 18 2014
 
 
 
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