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  1-10 of 25 Reviews about "Games (K.8...)": Date Reviewed
  The Unity game engine and the circuits of cultural software
Nicoll B., Keogh B.,  Palgrave Pivot, Cham, Switzerland, 2019. 123 pp. Type: Book (978-3-030250-11-9)

Unity is a game engine for building games; users can build 3D worlds run by a set of rules by importing assets such as sound effects, personas, and nature scenes. Initially developed in 2004, Unity has become an increasingly popular game engine an...

Feb 9 2021
  Video games and well-being: press start
Kowart R.,  Palgrave Macmillan, Cham, Switzerland, 2020. 166 pp. Type: Book (978-3-030327-69-9)

This is an interesting book. Video games and well-being is an evangelistic work, defending the worth of video games in providing innocent pleasure along with educational, intellectual, and emotional value....

Feb 4 2021
  Learning Java with games
Xu C.,  Springer International Publishing, New York, NY, 2018. 563 pp. Type: Book (978-3-319728-85-8)

True to its title, this book will guide readers through Java with an appealing, well-structured sequence of increasingly complex coding tasks, leading eventually to journeyman fluency in writing a graphical user interface (GUI) application--t...

Dec 6 2019
  Location-based gaming: play in public space
Leorke D.,  Palgrave Macmillan, Singapore, 2019. 266 pp. Type: Book

Location-based games, an offshoot of more traditional video games, provide unique opportunities for interaction in shared public spaces, experiments in social dynamics, artistic exploration, and of course fun. In order to more fully understand the...

Aug 15 2019
  Java game development with LibGDX: from beginner to professional (2nd ed.)
Stemkoski L.,  Apress, New York, NY, 2018. 433 pp. Type: Book (978-1-484233-23-8)

The LibGDX application framework is a free and open-source framework for the development of multi-platform video games. It allows programmers to develop games on a desktop computer (Windows, macOS, Linux) using the Java programming language and de...

Apr 19 2019
  Heads-up limit hold’em poker is solved
Bowling M., Burch N., Johanson M., Tammelin O.  Communications of the ACM 60(11): 81-88, 2017. Type: Article

First of all, the title is at least misleading. Heads-up limit hold’em (HULHE) poker, a two-person Texas hold’em game with limitations, is a small subset of the Texas hold’em universe. When the article was proposed for review, it...

Jul 2 2018
   Play ethics: values, virtues and videogames
Miguel Sicart. YouTube, 00:56:43, published on Mar 28, 2016, Stanford, https://www.youtube.com/watch?v=esBINBLdkjo. Type: Video

Sicart’s groundbreaking work has clarified the ethics of gaming. In this presentation, he notes that he is a scholar of play who, interestingly enough, no longer plays video games....

Mar 30 2017
  Antecedents and consequences of game addiction
Toker S., Baturay M.  Computers in Human Behavior 55, Part B, 668-679, 2016. Type: Article

The authors provide a detailed study of 11 statistical hypotheses that are related to antecedents and consequences of game addiction. These hypotheses are:...

Mar 1 2017
  SKETCH’NDO
Moya S., Tost D., Grau S., von Barnekow A., Felix E.  Journal of Visual Languages and Computing 34-351-10, 2016. Type: Article

SKETCH’NDO is a game design framework targeting educators with no programming experience who want to provide serious game-based training and educational material to their students. It focuses on task-based, single-user activities; from a hig...

Nov 29 2016
  Work and play: an experiment in enterprise gamification
Stanculescu L., Bozzon A., Sips R., Houben G.  CSCW 2016 (Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, CA, 346-358, 2016. Type: Proceedings

There is an increasing desire to apply gamification internally in the workplace through a new subcategory: enterprise gamification. This subcategory is not yet well covered in the literature, so Stanculescu et al. have done great work with this pa...

May 17 2016
 
 
 
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