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  Browse All Reviews > Computing Milieux (K) > Personal Computing (K.8) > Games (K.8...)  
  1-6 of 6 Reviews about "Games (K.8...)": Date Reviewed
  Unity virtual reality development with VRTK4: a no-coding approach to developing immersive VR experiences, games, & apps
Coutinho C., Apress, New York, NY, 2022. 428 pp.  Type: Book (978-1-484279-32-8)

This book provides practical knowledge and step-by-step instructions on how to use Unity and VRTK version 4 to develop virtual reality (VR) experiences. By the end of the book, readers will be able to “create advanced VR mechanics that can b...

Dec 22 2022
   Ludics: play as humanistic inquiry
Rapti V., Gordon E., Palgrave Macmillan, Singapore, 2021. 495 pp.  Type: Book (978-9-811574-34-4)

This book is a collection of 20 essays on the philosophy and sociology of games and play. Lest this sound a little too arcane, I would point out that this is obviously relevant to the design of video games of all kinds. And it can help us understa...

Jan 4 2022
  Video games and well-being: press start
Kowart R., Palgrave Macmillan, Cham, Switzerland, 2020. 166 pp.  Type: Book (978-3-030327-69-9)

This is an interesting book. Video games and well-being is an evangelistic work, defending the worth of video games in providing innocent pleasure along with educational, intellectual, and emotional value....

Feb 4 2021
  Java game development with LibGDX: from beginner to professional (2nd ed.)
Stemkoski L., Apress, New York, NY, 2018. 433 pp.  Type: Book (978-1-484233-23-8)

The LibGDX application framework is a free and open-source framework for the development of multi-platform video games. It allows programmers to develop games on a desktop computer (Windows, macOS, Linux) using the Java programming lan...

Apr 19 2019
  Work and play: an experiment in enterprise gamification
Stanculescu L., Bozzon A., Sips R., Houben G.  CSCW 2016 (Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, San Francisco, CA, 346-358, 2016.  Type: Proceedings

There is an increasing desire to apply gamification internally in the workplace through a new subcategory: enterprise gamification. This subcategory is not yet well covered in the literature, so Stanculescu et al. have done great work ...

May 17 2016
  Demonstrating the validity of the video game functional assessment-revised (VGFA-R)
Buono F., Upton T., Griffiths M., Sprong M., Bordieri J. Computers in Human Behavior 54(C): 501-510, 2016.  Type: Article

This paper presents a revised method of assessing game-related functions. The authors’ scale, called video game functional assessment revised (VGFA-R), is proposed to “help clinicians identify ... game-related funct...

Apr 19 2016
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