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Artificial, Augmented, And Virtual Realities (H.5.1...)
Semantic 3D gaze mapping for estimating focused objects
Matsumoto R., Takemura K. MobileHCI 2019 (Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, Taipei, Taiwan, Oct 1-4, 2019) 1-6, 2019. Type: Proceedings
Knowing where users focus their gaze in real, virtual, augmented, or mixed environments is essential for creating immersive applications in areas like gaming, product design, psychology, and advertising. In multiuser environments, know...
Jan 31 2020
Augmented reality gets real
Anthes G. Communications of the ACM 62(9): 16-18, 2019. Type: Article
Forty years ago,
gave the public a futuristic preview of augmented reality (AR): in a 3D hologram, Princess Leia appeared standing on a physical table. The young audience of yesterday is wearing AR headsets today. Howe...
Oct 3 2019
Social interactions in virtual worlds: an interdisciplinary perspective
Lakkaraju K., Sukthankar G., Wigand R., Cambridge University Press, New York, NY, 2018. 452 pp. Type: Book (978-1-107128-82-8)
As the title implies, this book is a compilation of studies on how virtual worlds may have applications to the real world. The editors claim that readers will find data on how individuals and pairs behave within a game; what patterns o...
Mar 15 2019
Augmented reality and virtual reality: empowering human, place and business
Jung T., tom Dieck M., Springer International Publishing, New York, NY, 2018. 384 pp. Type: Book (978-3-319640-26-6)
Recent technologies are changing the way we interact with computers and our surroundings, as well as how we perceive information; examples of these technologies include augmented reality (superimposing computer-generated graphics and t...
Jan 8 2019
Dawn of the new everything: encounters with reality and virtual reality
Lanier J., Henry Holt and Co, Inc., New York, NY, 2017. 368 pp. Type: Book (978-1-627794-09-1)
Virtual reality (VR) apps with inexpensive smartphone attachments are widely available today, but what would it have been like to obsess over VR long before it was technologically feasible? It would likely have taken a unique character...
Aug 31 2018
ElSayed N., Thomas B., Marriott K., Piantadosi J., Smith R. Journal of Visual Languages and Computing 3613-23, 2016. Type: Article
Situated analytics (SA), a novel visualization approach that combines real-time interaction and visualization techniques drawn from visual analytics and augmented reality (AR), is presented in this paper. It provides features for explo...
May 31 2017
What am I looking at? Low-power radio-optical beacons for in-view recognition on smart-glass
Ashok A., Xu C., Vu T., Gruteser M., Howard R., Zhang Y., Mandayam N., Yuan W., Dana K. IEEE Transactions on Mobile Computing 15(12): 3185-3199, 2016. Type: Article
In order to justify their name, “smart glasses” need to recognize objects and determine their location in the user’s field of view. While different technologies can be used for object recognition and posit...
Mar 31 2017
An improved augmented reality system based on AndAR
Chen P., Peng Z., Li D., Yang L. Journal of Visual Communication and Image Representation 37(C): 63-69, 2016. Type: Article
Chen et al. introduce an augmented reality (AR) mechanism in mobile computing using AndAR as the AR development kit for developing augmented reality applications in Android smartphones. This framework has 3D registration based on marke...
Aug 23 2016
The VR book: human-centered design for virtual reality
Jerald J., Association for Computing Machinery and Morgan & Claypool, New York, NY, 2016. 635 pp. Type: Book
This is an important moment for the field of virtual reality (VR) research given the recent large-scale release of several consumer-oriented systems. Virtual reality technologies, sometimes called mixed realities, encompass much more t...
Aug 15 2016
Interweaving place and story in a location-based audio drama
Rossitto C., Barkhuus L., Engström A. Personal and Ubiquitous Computing 20(2): 245-260, 2016. Type: Article
This paper studies the role of location-based technology in interactive audio drama. The drama,
, was recorded and produced as a smartphone application and then used in the study. This drama tells the story of a female sci...
Jun 28 2016
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