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1-10 of 16 Reviews about "
Exergame design for elderly users: the case study of
Gerling K., Schild J., Masuch M. ACE 2010 (Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, Taipei, Taiwan, Nov 17-19, 2010) 66-69, 2010. Type: Proceedings
Serious gaming--the development of computer games that achieve serious goals--is becoming an active area of research. Exergames are serious games that promote physical fitness. This study explores some of the design issues involved in th...
Jun 24 2011
Game Over: learning by dying
Grammenos D. CHI 2008 (Proceedings of the 26th Annual SIGCHI Conference on Human Factors in Computing Systems, Florence, Italy, Apr 5-10, 2008) 1443-1452, 2008. Type: Proceedings
is a game designed to illustrate all kinds of accessibility guidelines by deliberately breaking them, thus making the game unwinnable. The game is “a reversal of the stereotypical
Jul 14 2009
Cognitive comparison of 3D interaction in front of large vs. small displays
Tyndiuk F., Thomas G., Lespinet-Najib V., Schlick C. Virtual reality software and technology (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Monterey, CA, USA, Nov 7-9, 2005) 117-123, 2005. Type: Proceedings
Do large displays help users perform interactive three-dimensional (3D) tasks? Forty subjects performed three different interactive 3D tasks using standard and large (4-by-3 meter) displays. To maintain a constant visual angle, subjects were locat...
Dec 29 2005
Accessibility for everybody: understanding the section 508 accessibility requirements
Mueller J., APress, LP, 2003. 560 pp. Type: Book (9781590590867)
There is more than one audience for this book, according to the author. Not only are “developers who need to create accessible applications of any type” a targeted audience, but also “anyone who needs to learn about accessible ap...
Aug 7 2003
The ergonomics of computer pointing devices
Douglas S., Mithal A., Springer-Verlag New York, Inc., New York, NY, 1997.Type: Book (9783540199861)
As anyone who recently has visited a computer supply store knows, there has been a proliferation of classes and styles of computer pointing devices. Some of these are general-purpose pointing devices for interfacing with many types of applications...
Oct 1 1998
After 400 years, print is still superior
Hsu R., Mitchell W. (ed) Communications of the ACM 40(10): 27-28, 1997. Type: Article
This little gem of a paper compares laptop computers and printed books head to head. It does this not to decry laptops, but to point out that the paperless office is as unlikely as the paperless home, or the paperless school, for that matter. Beca...
Mar 1 1998
Getting the most from paired-user testing
Wildman D. interactions 2(3): 21-27, 1995. Type: Article
The author correctly says that software usability testing is “part art, part science” because we want “to know what the users are thinking.” Testers often record behavioral data as a surrogate for that thinking, but that ki...
May 1 1996
Multimedia and hypertext
Nielsen J. (ed), Academic Press Prof., Inc., San Diego, CA, 1995.Type: Book (9780125184083)
A greatly expanded revision of the author’s previous
Hypertext and hypermedia
, this volume reflects the growth in the subject discussed. In l990, Nielsen could provide a credible survey of the field in the scope of 268 small pages...
Feb 1 1996
Making it Macintosh
Alben L., Faris J., Saddler H. interactions 1(1): 11-20, 1994. Type: Article
In this case study, the authors describe several graphic and interface design issues that were encountered during the development of an interactive product from Apple Computer called “Making it Macintosh: The Macintosh Human Interface Guidel...
Jul 1 1995
Designing computers with people in mind
Garrison A., Mountford S., Thomas G. interactions 1(2): 61-72, 1994. Type: Article
The main idea of computer design is to be useful for all people, not only specialists. Three prototype applications are presented....
Apr 1 1995
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