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1-10 of 43 Reviews about "
Ways of knowing in HCI
Olson J., Kellogg W., Springer International Publishing, New York, NY, 2014. 472 pp. Type: Book (978-1-493903-77-1)
The title aroused my curiosity, so I took this book for review expecting to find different types of knowledge and their representation in the context of human-computer interaction (HCI). The book was not about this “knowing.&...
Dec 30 2015
Your attention please: designing security-decision UIs to make genuine risks harder to ignore
Bravo-Lillo C., Komanduri S., Cranor L., Reeder R., Sleeper M., Downs J., Schechter S. SOUPS 2013 (Proceedings of the Ninth Symposium on Usable Privacy and Security, Newcastle, UK, Jul 24-26, 2013) 1-12, 2013. Type: Proceedings
Pop-up alerts carrying warning messages are issued by an operating system whenever a user wants to grant additional privileges to third-party software. Based on their own prior experience of having granted additional privileges to soft...
Apr 2 2014
The usability of collaborative tools: application to business process modelling
Scholtz B., Calitz A., Snyman I. SAICSIT 2013 (Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference, East London, South Africa, Oct 7-9, 2013) 347-358, 2013. Type: Proceedings
Business process modeling (BPM), collaboration, mobile devices, and usability are the contributing elements in this insightful paper. BPM is important in both decision making and operational effectiveness. Team-based collaborative mode...
Nov 21 2013
Quantifying quality aspects of multimodal interactive systems
Kühnel C., Springer Publishing Company, Incorporated, New York, NY, 2012. 201 pp. Type: Book (978-3-642296-01-7)
On conventional computer systems, human interaction is focused on visual perception via a screen in one direction (computer to human), with the keyboard and pointing device in the other direction. Recent developments have led to the wi...
Apr 26 2013
Quantifying the user experience: practical statistics for user research
Sauro J., Lewis J., Morgan Kaufmann Publishers Inc., San Francisco, CA, 2012. 312 pp. Type: Book (978-0-123849-68-7)
Before I started to read this book, I searched for the authors’ definition of user experience (UX). To my surprise, I did not find one. Of course, I may have missed it; however, if it is really missing, then this is definitel...
Mar 19 2013
Modeling users’ experiences with interactive systems
Karapanos E., Springer Publishing Company, Incorporated, Berlin, Germany, 2012. 176 pp. Type: Book (978-3-642309-99-1)
Understanding how users perceive and evaluate the quality of interactive products is a major design challenge. However, user judgments may vary substantially across different individuals, and even a single individual may develop differ...
Mar 13 2013
Emotional body language displayed by artificial agents
Beck A., Stevens B., Bard K., Cañamero L. ACM Transactions on Interactive Intelligent Systems 2(1): 1-29, 2012. Type: Article
Do androids dream of electric sheep?
, a novel by Philip K. Dick published in 1968, describes a future world in which robots--androids virtually indistinguishable from humans--are used as slaves in off-world...
Dec 19 2012
A diversity-sensitive evaluation method
Mourouzis A., Antona M., Stephandis C. Universal Access in the Information Society 10(3): 337-356, 2011. Type: Article
The rapid expansion of information technology (IT) in our lives has led to the establishment of the term “universal access,” to denote an IT product or service that conforms to the interaction requirements of all ci...
May 24 2012
Careless touch: a comparative evaluation of mouse, pen, and touch input in shape tracing task
Zabramski S. OzCHI 2011 (Proceedings of the 23rd Australian Computer-Human Interaction Conference, Canberra, Australia, Nov 28-Dec 2, 2011) 329-332, 2011. Type: Proceedings
Three types of user-generated input--mouse, pen, and touch--are compared for an experiment that involves shape tracing. Sixteen volunteers were asked to draw a predefined visual shape using these methods, and results ...
Feb 13 2012
Designing the future of collaborative workplace systems: lessons learned from a comparison with alternate reality games
Gurzick D., White K., Lutters W., Landry B., Dombrowski C., Kim J. iConference 2011 (Proceedings of the 2011 iConference, Seattle, WA, Feb 8-11, 2011) 174-180, 2011. Type: Proceedings
With sufficient motivation and an appropriate infrastructure, loosely organized communities that largely consist of volunteers can solve significant problems without explicit leadership. This applies to real-world problems such as the ...
May 9 2011
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