Computing Reviews
Today's Issue Hot Topics Search Browse Recommended My Account Log In
Browse by topic Browse by titles Authors Reviewers Browse by issue Browse Help
  Browse All Reviews > Information Systems (H) > Information Interfaces And Presentation (H.5) > User Interfaces (H.5.2) > Interaction Styles (H.5.2...)  
  1-10 of 129 Reviews about "Interaction Styles (H.5.2...)": Date Reviewed
  Funology 2: from usability to enjoyment (2nd ed.)
Blythe M., Monk A.,  Springer International Publishing, New York, NY, 2018. 561 pp. Type: Book (978-3-319682-12-9)

This was an unusual book for me to review, far removed from my comfort zone of developer environments and programming languages. This book is purely about human-computer interaction (HCI). It consists of 35 distinct essays, averaging about 15 page...

Aug 30 2021
  Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R.  ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (2 of 2)

In simple terms, a habit is defined as a learned impulse. This paper explores the multifaceted world of behavioral change and the myriad associated theories. It is difficult to summarize the complexity and range of theories explored by this paper ...

Aug 23 2021
  Rhythm, play and interaction design
Costello B.,  Springer International Publishing, New York, NY, 2018. 188 pp. Type: Book (978-3-319678-48-1)

Ten of the 12 chapters in this amazing book begin by interviewing either an artist, scholar, designer, educator, or creator (and some are all five). This discussion recast as a monologue (or dialogue in the single case of a pair of interviewees) i...

Oct 25 2019
  The materiality of interaction: notes on the materials of interaction design
Wiberg M.,  The MIT Press, Cambridge, MA, 2018. 208 pp. Type: Book (978-0-262037-51-8)

The central theme of the book is the disappearing differences between cyberspace and the real world. In fact, the boundary for interaction between the two realms has never been strict, for example, as represented by the punch card at the dawn of c...

May 15 2019
   Digital behaviour change interventions to break and form habits
Pinder C., Vermeulen J., Cowan B., Beale R.  ACM Transactions on Computer-Human Interaction 25(3): 1-66, 2018. Type: Article, Reviews: (1 of 2)

Whenever research on behavior is in progress, a special category is also under review in terms of habit. In the context of behavior change, it is of interest to find how habit could influence behavior, especially in digital environments. Thus, it ...

Sep 27 2018
  Designing for transformative play
Back J., Segura E., Waern A.  ACM Transactions on Computer-Human Interaction 24(3): 1-28, 2017. Type: Article

Could the design of specific game types lead to better user experiences? Does a specific type of game make it more enjoyable, and increase the quality of the user experience? This highly interesting paper is addressed to researchers and practition...

Apr 9 2018
  Contextual design: design for life (2nd ed.)
Holtzblatt K., Beyer H.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2016. 530 pp. Type: Book (978-0-128008-94-2)

The methodology of contextual design was first introduced in 1992, and it looks at software system design from a broader perspective than is usually done in requirements gathering and design. This book is a second edition, which focuses on a revis...

Apr 6 2018
Fogli D., Peroni M., Stefini C.  Journal of Visual Languages and Computing 42 60-75, 2017. Type: Article

The field of programming continues to move into the public sphere through the Internet of Things (IoT); this provides the layperson with the ability to control various home appliances and domestic devices. The applications that control these smart...

Feb 28 2018
  Multimodal interaction with W3C standards: toward natural user interfaces to everything
Dahl D.,  Springer International Publishing, New York, NY, 2016. 422 pp. Type: Book (978-3-319428-14-7)

With computing machinery (for example, the Internet of Things [1] and virtual reality [2]) rapidly penetrating the consumer market, human-computer interaction (HCI) is rapidly becoming an outdated paradigm and human-media interaction or interactio...

Jan 2 2018
  The motivations of ubiquitous computing: revisiting the ideas behind and beyond the prototypes
Takayama L.  Personal and Ubiquitous Computing 21(3): 557-569, 2017. Type: Article

Research on the progress of ubiquitous computing (ubicomp), where computers are everywhere--versus only in one place, as it was with desktop computing--is presented in this paper. In this way, computers have become part of the environmen...

Sep 21 2017
Display per page
Send Your Comments
Contact Us
Reproduction in whole or in part without permission is prohibited.   Copyright © 2000-2022 ThinkLoud, Inc.
Terms of Use
| Privacy Policy