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  Browse All Reviews > Software (D) > Software Engineering (D.2) > Design Tools and Techniques (D.2.2) > User Interfaces (D.2.2...)  
 
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  1-10 of 347 Reviews about "User Interfaces (D.2.2...)": Date Reviewed
  Funology 2: from usability to enjoyment (2nd ed.)
Blythe M., Monk A.,  Springer International Publishing, New York, NY, 2018. 561 pp. Type: Book (978-3-319682-12-9)

This was an unusual book for me to review, far removed from my comfort zone of developer environments and programming languages. This book is purely about human-computer interaction (HCI). It consists of 35 distinct essays, averaging about 15 page...

Aug 30 2021
  A systematic literature review on intelligent user interfaces: preliminary results
Gonçalves T., Kolski C., de Oliveira K., Travassos G., Grislin-Le Strugeon E.  IHM 2019 (Proceedings of the 31st Conference on l’Interaction Homme-Machine, Grenoble, France,  Dec 10-13, 2019) 1-8, 2019. Type: Proceedings

Designers of user interfaces often face a fundamental dilemma: how much of the underlying functionality of the system should they expose to the user? An experienced user may want direct access to most, or all, of the functionality, while casual us...

May 14 2020
  e-Services: toward a new model of (inter)active community
Ronchi A.,  Springer International Publishing, New York, NY, 2019. 264 pp. Type: Book (978-3-030018-41-2)

This is the third volume in Springer’s “e-Citizens: Being Human in the Digital Age” series. The first volume focuses on the information and communications technologies (ICT) that ushered in the current digital age [1]. The second...

Apr 20 2020
  User-centric distributed spectrum sharing in dynamic network architectures
Shafigh A., Glisic S., Hossain E., Lorenzo B., DaSilva L.  IEEE/ACM Transactions on Networking 27(1): 15-28, 2019. Type: Article

In modern mobile networks with multiple network operators, distributed access points, and many users, the efficient utilization of available bandwidth merits consideration. A game theory approach is used here. It envisions a three-layer system in ...

Jan 30 2020
  A people’s history of computing in the United States
Rankin J.,  Harvard University Press, Cambridge, MA, 2018. 336 pp. Type: Book

From 1965 to 1975, if you were to ask someone in the field what was going on in computing, you would likely get one of two answers. People in business data processing would point to the dominance of IBM and its mainframe computers. Specialists mig...

Jan 24 2020
  Self-healing UI: mechanically and electrically self-healing materials for sensing and actuation interfaces
Narumi K., Qin F., Liu S., Cheng H., Gu J., Kawahara Y., Islam M., Yao L.  UIST 2019 (Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, New Orleans, LA,  Oct 20-23, 2019) 293-306, 2019. Type: Proceedings

Compared to living things like animals or plants, today’s electronic devices are quite fragile. Even minor “injuries” render them incapacitated, or limit their functionality. Sometimes they can be repaired, although this requires...

Jan 23 2020
   Systematic automation of scenario-based testing of user interfaces
Campos J., Fayollas C., Martinie C., Navarre D., Palanque P., Pinto M.  EICS 2016 (Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Brussels, Belgium,  Jun 21-24, 2016) 138-148, 2016. Type: Proceedings

In May 2016, the driver of a Tesla Model S equipped with the autopilot feature was killed when his vehicle crashed into a tractor-trailer [1]. Tesla confirmed that the vehicle’s autopilot was active and that its brakes were not activated, ne...

Aug 18 2016
  Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety
Patwardhan M., Stoll R., Hamel D., Amresh A., Gary K., Pina A.  WH 2015 (Proceedings of the Conference on Wireless Health, Bethesda, Maryland,  Oct 14-16, 2015) 1-8, 2015. Type: Proceedings

A mobile health (mHealth) app that addresses both early intervention and prevention of problematic childhood anxiety is presented in this paper. The app is based on the childhood anxiety protocol REACH. Appropriately, user-centered design (UCD) re...

Dec 22 2015
  Enhancing primary school children collaborative learning experiences in maths via a 3D virtual environment
Bouta H., Retalis S.  Education and Information Technologies 18(4): 571-596, 2013. Type: Article

The exploratory study reported in this paper examined the impact of 3D educational virtual environments on three dimensions of student engagement: affective, behavioral, and cognitive....

Feb 25 2014
  Brave NUI world: designing natural user interfaces for touch and gesture
Wigdor D., Wixon D.,  Morgan Kaufmann Publishers Inc., San Francisco, CA, 2011. 264 pp. Type: Book (978-0-123822-31-4)

This book presents the design of natural user interfaces (NUIs) from various perspectives, including historical, design ethos, technological, language-based, system-based, and process-based. Touch-based and gesture-based interfaces are covered spe...

Jul 5 2012
 
 
 
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