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HamzaLup, Felix
Georgia Southern University
Statesboro, Georgia
 
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Felix Hamza-Lup received a BS in Computer Science from the Technical University of Cluj-Napoca, Romania, and his MS and PhD degrees in Computer Science from the University of Central Florida, Orlando in 2001 and 2004, respectively. He is currently an assistant professor of Computer Science at Armstrong Atlantic State University (Savannah, Georgia).

He is involved with the research and development of medical simulation systems and medical training tools that use 3D imaging components and virtual reality paradigms. His research interests are: human-computer interaction, distributed systems, virtual reality, and simulation and training for medical procedures.

As a research associate at the Optical Diagnostics and Applications Laboratory (School of Optics) at the University of Central Florida, Hamza-Lup gained a strong interdisciplinary academic background. He has received grants from several organizations including NASA and the MD Anderson Cancer Center (Orlando), and has served as co-PI on several STTR and SBIR grants. He is the author of over 30 journal and referred international conference papers. In 2003, he received the Link Foundation Fellowship in Advanced Simulation and Training; in 2005, he was received the Distinguished Service Award for mentoring students in science. (For more information, please see http://www.cs.armstrong.edu/felix.)

 
 
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- 10 of 18 reviews

   
  A multimodal-sensor-enabled room for unobtrusive group meeting analysis
Bhattacharya I., Foley M., Zhang N., Zhang T., Ku C., Mine C., Ji H., Riedl C., Welles B., Radke R.  ICMI 2018 (Proceedings of the 20th ACM International Conference on Multimodal Interaction, Boulder, CO, Oct 16-20, 2018) 347-355, 2018.  Type: Proceedings

Countless meetings fall short of being efficient due to lack of discussion leadership and contributions. Advancements in motion tracking and voice data analysis enable the development of active automated conferencing systems that proce...

Jul 23 2019  
  Semantic infrastructure of a smart museum: toward making cultural heritage knowledge usable and creatable by visitors and professionals
Korzun D., Varfolomeyev A., Yalovitsyna S., Volokhova V. Personal and Ubiquitous Computing 21(2): 345-354, 2017.  Type: Article

The paper proposes the smart museum, a concept that merges physical and non-physical objects with informational objects to generate a collaborative environment for cultural heritage development. Such an environment is usable by both pr...

Jun 28 2017  
  A seamless solution for 3D real-time interaction: design and evaluation
Hernoux F., Christmann O. Virtual Reality 19(1): 1-20, 2015.  Type: Article

Three-dimensional (3D) real-time interaction in virtual environments (VEs) has been a topic of research for a few decades. Interaction methods have evolved in parallel with processing power and motion-tracking technology....

Jul 14 2015  
  The collaborative construction of "fact" on Wikipedia
Swarts J.  SIGDOC 2009 (Proceedings of the 27th ACM International Conference on Design of Communication, Bloomington, IN, Oct 5-7, 2009) 281-288, 2009.  Type: Proceedings

This paper investigates how topics on Wikipedia are created and stabilized through mass collaboration. Swarts does an excellent job of managing the information presented....

Dec 23 2009  
  Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Sousa Santos B., Dias P., Pimentel A., Baggerman J., Ferreira C., Silva S., Madeira J. Multimedia Tools and Applications 41(1): 161-181, 2009.  Type: Article

Advances in virtual reality (VR) technology determined the development of low-cost, easy-to-use VR systems. Since engineers primarily focused on achieving the highest possible technical standard, evaluating systems that involved end us...

Apr 22 2009  
  The effects of virtual reality, augmented reality, and motion parallax on egocentric depth perception
Jones J., Swan J., Singh G., Kolstad E., Ellis S.  Applied perception in graphics and visualization (Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, Los Angeles, California, Aug 9-10, 2008) 9-14, 2008.  Type: Proceedings

Depth perception is an interesting area of research in virtual environments. With the advent of augmented reality (AR) applications, it is increasingly being studied. The complexity of an AR environment is due to the difficulty of the ...

Sep 30 2008  
  Virtual environments for creative work in collaborative music-making
Schober M. Virtual Reality 10(2): 85-94, 2006.  Type: Article, Reviews: (1 of 2)

The feasibility and efficiency of using virtual environments to create collaborative musical works is the subject of this interesting paper. The author provides details of the music-making process with regard to the performers̵...

Nov 9 2007  
  Text prediction systems: a survey
Garay-Vitoria N., Abascal J. Universal Access in the Information Society 4(3): 188-203, 2006.  Type: Article

Text prediction systems have become more and more popular for people with speech and motor disabilities, and for the short messaging system (SMS) generation. Personal digital assistants and phones incorporate advanced text prediction s...

Oct 31 2007  
  Is this my hand I see before me? The rubber hand illusion in reality, virtual reality, and mixed reality
IJsselsteijn W., de Kort Y., Haans A. Presence: Teleoperators and Virtual Environments 15(4): 455-464, 2006.  Type: Article

How does the representation of the body in virtual environments affect the mind? The “rubber hand illusion” is a cross-modal perception experiment aimed at assessing the magnitude of the visual information overridin...

Mar 8 2007  
   Design for emergence: experiments with a mixed reality urban playground game
Vogiazou Y., Raijmakers B., Geelhoed E., Reid J., Eisenstadt M. Personal and Ubiquitous Computing 11(1): 45-58, 2006.  Type: Article

Yanna Vogiazou et al. present a research study that investigates social aspects of interaction, using a game scenario. Rather than emphasizing the technical details of their implementation, the authors focus on their experimental desig...

Jan 18 2007  
 
 
 
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