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Felix HamzaLup
Georgia Southern University
Statesboro, Georgia
 

Felix Hamza-Lup received a BS in Computer Science from the Technical University of Cluj-Napoca, Romania, and his MS and PhD degrees in Computer Science from the University of Central Florida, Orlando in 2001 and 2004, respectively. He is currently an assistant professor of Computer Science at Armstrong Atlantic State University (Savannah, Georgia).

He is involved with the research and development of medical simulation systems and medical training tools that use 3D imaging components and virtual reality paradigms. His research interests are: human-computer interaction, distributed systems, virtual reality, and simulation and training for medical procedures.

As a research associate at the Optical Diagnostics and Applications Laboratory (School of Optics) at the University of Central Florida, Hamza-Lup gained a strong interdisciplinary academic background. He has received grants from several organizations including NASA and the MD Anderson Cancer Center (Orlando), and has served as co-PI on several STTR and SBIR grants. He is the author of over 30 journal and referred international conference papers. In 2003, he received the Link Foundation Fellowship in Advanced Simulation and Training; in 2005, he was received the Distinguished Service Award for mentoring students in science. (For more information, please see http://www.cs.armstrong.edu/felix.)


     

A multimodal-sensor-enabled room for unobtrusive group meeting analysis
Bhattacharya I., Foley M., Zhang N., Zhang T., Ku C., Mine C., Ji H., Riedl C., Welles B., Radke R.  ICMI 2018 (Proceedings of the 20th ACM International Conference on Multimodal Interaction, Boulder, CO, Oct 16-20, 2018) 347-355, 2018.  Type: Proceedings

Countless meetings fall short of being efficient due to lack of discussion leadership and contributions. Advancements in motion tracking and voice data analysis enable the development of active automated conferencing systems that proce...

 

Semantic infrastructure of a smart museum: toward making cultural heritage knowledge usable and creatable by visitors and professionals
Korzun D., Varfolomeyev A., Yalovitsyna S., Volokhova V. Personal and Ubiquitous Computing 21(2): 345-354, 2017.  Type: Article

The paper proposes the smart museum, a concept that merges physical and non-physical objects with informational objects to generate a collaborative environment for cultural heritage development. Such an environment is usable by both pr...

 

A seamless solution for 3D real-time interaction: design and evaluation
Hernoux F., Christmann O. Virtual Reality 19(1): 1-20, 2015.  Type: Article

Three-dimensional (3D) real-time interaction in virtual environments (VEs) has been a topic of research for a few decades. Interaction methods have evolved in parallel with processing power and motion-tracking technology....

 

Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Sousa Santos B., Dias P., Pimentel A., Baggerman J., Ferreira C., Silva S., Madeira J. Multimedia Tools and Applications 41(1): 161-181, 2009.  Type: Article

Advances in virtual reality (VR) technology determined the development of low-cost, easy-to-use VR systems. Since engineers primarily focused on achieving the highest possible technical standard, evaluating systems that involved end us...

 

The collaborative construction of "fact" on Wikipedia
Swarts J.  SIGDOC 2009 (Proceedings of the 27th ACM International Conference on Design of Communication, Bloomington, IN, Oct 5-7, 2009) 281-288, 2009.  Type: Proceedings

This paper investigates how topics on Wikipedia are created and stabilized through mass collaboration. Swarts does an excellent job of managing the information presented....

 
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