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Three-dimensional surface mapping simulator: theory, capabilities and operation
Schalkoff R., Labuz J. Image and Vision Computing3 (1):36-39,1985.Type:Article
Date Reviewed: Aug 1 1985

An implementation of a “surface mapping simulator” is described. The inputs to this program are as follows:

  • (1) An analytical description of a surface (polynomial function p(x,y,z)).

  • (2) Position, orientation, and focal length of a “projector” which shines rays of known pattern onto the surface.

  • (3) Position, orientation, and focal length of a “passive image” which receives the rays reflected from the surface.

The outputs are the passive image and corresponding surface map. As the shape of the surface is given, the whole situation is fully determined. By the authors’ own admission, this task is conceptually straightforward and tedious.

Reviewer:  L. A. Spacek Review #: CR109470
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Stereo (I.4.8 ... )
 
 
Computational Geometry And Object Modeling (I.3.5 )
 
 
Three-Dimensional Graphics And Realism (I.3.7 )
 
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